If you're using Visual Studio for Mac the NUnit templates extension can't be used. This guide assumes that you have a solution with either a PCL or a Shared project and a number of platform specific projects. It doesn't matter if you're using Xamarin.Forms or Xamarin.iOS/Xamarin.Android directly. Your solution might look something like this: Project Solution.Project (Contains Shared Code).Project.iOS.Project.Android Shared Test Project First, create a new PCL that holds your shared testing code, so the test code doesn't end up in production builds. Right Click on the Project Solution and Add a new project using the Cross-Platform Shared Library Template. Use Project.Tests as a name. Afterwards, your solution should look like this: Project Solution.Project (Contains Shared Code).Project.iOS.Project.Android.Project.Tests (Holds your testing code) Edit the references of the newly created test project so that it contains a reference to the standard PCL.
Oct 16, 2018 - We plan to replace most of the internals of the Visual Studio for Mac. Support for Team Foundation version control: 'Including support for. Visual Studio Community, Professional, or Enterprise for Mac version 7.5 or later. Azure DevOps Services, or Team Foundation Server 2013 and later. In Source Control Explorer, press the Manage Workspaces Button. Follow the steps to map the project to a folder on your dev machine. I do not see.
Afterwards, add a NuGet dependency on NUnit by right-clicking on Project.Tests and selection Add - Add NuGet Package. Note: Ensure you reference the same version of NUnit as the version of nunit.xamarin you are using. If you are using nunit.xamarin 3.0.1, add the v3.0.1 NUnit NuGet package. Afterwards, your test project is ready. Platform runners In order to run the tests it's necessary to create a project for each platform you'd like to support (iOS, Android and so on). Do so using the standard Xamarin templates for new platform projects.
It's probably sensible to use a naming scheme like Project.Tests.iOS for the individual test projects do keep your solution structured. Project Solution.Project (Contains Shared Code).Project.iOS.Project.Android.Project.Tests (Holds your testing code).Project.Tests.iOS.Project.Tests.Android The NUnit.Xamarin runners are built using Xamarin.Forms, so you need to add NUnit, NUnit.Xamarin and Xamarin.Forms as NuGet dependencies to the newly created projects.
It's also necessary to add a reference to the shared test project containing the tests. If you've followed the steps above, you can now replace the AppDelegate.cs or MainActivity.cs with the code shown below. Since your tests are not in the same assembly as the runner it's a good idea to create a canary test class in the Shared Test Projects that you can use to reference the test assembly explicitly. In the example below, the name of this class is MyTest.cs. Android MainActivity.cs. Show 250 more pages.
Type Name Latest commit message Commit time Failed to load latest commit information. Xamarin.Forms Xamarin.Forms provides a way to quickly build native apps for iOS, Android, Windows and macOS, completely in C#. Read more about the platform at. Build Status Packages Platform/Feature Package name Stable (3.0.0 branch) Nightly Feed (master branch) Core Xamarin.Forms Maps Xamarin.Forms.Maps Pages Xamarin.Forms.Pages If you want to use the latest dev build then you should read:. Add the nightly feed to your NuGet sources or add a NuGet.Config to your app (placing it in the same directory where your solution file is) with the following content.
NOTE: This NuGet.Config should be with your application unless you want nightly packages to potentially start being restored for other apps on the machine. Change your application's dependencies to have a. to get the latest version.
Getting Started Install Visual Studio 2017 VS 2017 is required for developing Xamarin.Forms. If you do not already have it installed, you can download it. VS 2017 Community is completely free. If you are installing VS 2017 for the first time, select the 'Custom' installation type and select the following from the features list to install:.NET desktop development - In the Summary Optional select.NET Framework 4.7 SDK,.NET Framework 4.7 targeting pack. Universal Windows Platform Development - In the Summary Optional select the Windows 10 Mobile Emulator. Mobile Development with.NET - In the Summary Optional select Xamarin Remoted Simulator, Xamarin SDK Manager, Intel Hardware Accelerated Execution Manager (HAXM) The Android 7.0 Nougat API 24 SDK is required for developing Xamarin.Forms.
It can be installed by using the. We also recommend installing This will use the HAXM tools installed above and allow you to configure Android Virtual Devices (AVDs) that emulate Android devices. If you already have VS 2017 installed, you can verify that these features are installed by modifying the VS 2017 installation via the Visual Studio Installer. Solution Configuration Upon opening the Xamarin.Forms solution, you will find that there are a number of errors and warnings under the Error List pane; you can resolve this by changing the filter of Build + IntelliSense to Build Only. At this point, you should be able to successfully build the solution.
By default, the Xamarin.Forms.Controls project does not have a configuration for various API keys to access certain features on each platform (e.g. When building the solution the first time, a controlgallery.config file will be generated inside that project, which looks like this: UWPMapsAuthKey: You will have to obtain your own API keys for each of these services, inserted directly after the identifier (e.g. You can find out how to obtain each of these as follows:.
UWPMapsAuthKey at Due to the way that Android works, the maps API key cannot be injected at runtime. As a result, you will have to add this key to the MapsKey.cs file under Xamarin.Forms.ControlGallery.Android/Properties: assembly: Android.App.MetaData('com.google.android.maps.v2.APIKEY', Value = 'INSERTKEYHERE') You can find out how to obtain a Google Maps API key. Build from the Command line Make sure you have nuget.exe 4.0 or above and the latest dotnet core sdk (2.0.3). On macOS you should specify the platform in the msbuild command ( /p:Platform=iPhoneSimulator) msbuild /restore Xamarin.Forms.sln UI Tests Run UWP UI Tests To run the UWP UI Tests:. Install and run the. Launch the Xamarin.Forms.ControlGallery.WindowsUniversal project to install the ControlGallery application onto your system.
You should now be able to run any of the UWP UI Tests. Coding Style We follow the style used by the, with a few exceptions:. We do not use the private keyword as it is the default accessibility level in C#. We use hard tabs over spaces. You can change this setting in VS 2015 via Tools Options and navigating to Text Editor C# and selecting the 'Keep tabs' radio option. In Visual Studio for Mac it's set via preferences in Source Code Code Formatting C# source code and disabling the checkbox for Convert tabs to spaces.
Lines should be limited to a max of 120 characters (or as close as possible within reason). This may be set in Visual Studio for Mac via preferences in Source Code Code Formatting C# source code and changing the Desired file width to 120. Contributing.
Reporting Bugs We use to track issues. If at all possible, please submit a along with your bug report.